In recent months, I have been consulting across a few different projects in football with my systems thinking cap on. These projects have really opened my eyes to the problems football is facing. Many reading this will probably be living them first-hand and know a great deal more than me. I didn’t want to write another blog on injury prevention to add to the countless others, many of which seem to miss the point that injuries are a systems problem as much as a medical problem, perhaps more so.
Too often, the discussion remains narrow, focused on the player, the tissue, the training load, or the rehab plan, while giving far less attention to the wider conditions that make injuries more likely in the first place.
I wanted to approach the issue differently for this blog. Rather than asking how to prevent injuries, it may be more revealing to ask a more uncomfortable question: if you wanted to design a football system that injured players on purpose, what would it look like? It is a provocative way of framing the issue, but that’s the point. Sometimes the best way to understand a system is to reverse the lens. When we do that, many of the answers become disturbingly familiar.
So, let’s design the perfect system to injure footballers. Here’s how you would do it.
How to injure footballers
First, you would expand tournaments. You would take existing competitions and make them bigger, longer, and more demanding. Then you would add new ones. If there were any spare spaces left in the calendar, you would fill them. You would make sure players moved from domestic leagues to European competitions, to international duty, to newly created global club tournaments, with as little breathing room as possible.
Second, you would erode the off-season. Not remove it entirely, just shrink it enough that recovery, adaptation, and genuine regeneration became increasingly difficult. Then, just when players might have a chance to reset, you would send them on commercial post-season tours to satisfy sponsors, grow markets, and serve the economic machinery of the modern game.
Third, you would increase travel. More flights, more time zones, more disruption to sleep, preparation, and recovery. You would layer long-haul travel on top of fixture congestion and expect players to repeatedly perform at the highest possible intensity.
Fourth, you would increase the intensity of the game itself. Faster transitions, more high-speed running, more pressing, more accelerations, more repeated exposures to maximal and near-maximal demands. Then you would place those demands inside a system that leaves less and less room for recovery.
Fifth, you would fragment responsibility. You would let FIFA, UEFA, domestic leagues, national associations, and clubs all shape the demands placed on players, but without any single body being truly responsible for the cumulative burden. Each stakeholder could optimise its own interests while the total load on the player continued to rise.
Sixth, you would reproduce the same fragmentation inside clubs. You would keep performance, medical, coaching, recruitment, and leadership functions working in partial silos. Information would be shared imperfectly, decisions would be made with incomplete perspectives, and the player would sit at the centre of a system that is supposedly integrated, but often isn’t.
Seventh, you would create an environment of relentless scrutiny. Every performance dissected, every absence questioned, every drop in form amplified by media and social media. You would ensure that players lived in a state where physical strain was constantly accompanied by psychological pressure.
And finally, you would undermine continuity. You would normalise the rapid sacking of coaches, repeated changes in game model, and constant shifts in training expectations and organisational priorities. Just when some coherence begins to emerge, you would reset the system and start again.
At that point, injuries would no longer appear as isolated bad luck or purely medical events. They would be what they so often are: the predictable output of a system designed in ways that make them more likely.
And now comes the uncomfortable truth: I have just described the current football system.
That is what makes this exercise useful. The point is not that football deliberately sets out to injure players. It is that the game has gradually built a set of structures, incentives, and pressures that make injury more likely, then continues to treat the consequences as if they sit mainly with the player or the medical department. Expanding tournaments, adding competitions, eroding the off-season, increasing travel, intensifying the game, fragmenting accountability, creating silos, amplifying scrutiny, and normalising instability are not abstract risk factors. They are features of the modern game.
So perhaps the real issue is not that football has failed to prevent injuries. It is that, in too many ways, it has designed the perfect system to produce them.

Dr Scott McLean
is the Director of sports consulting company Leverage Point Consulting and Adjunct Associate Professor at the Centre for Human Factors and Systems Science at the University of the Sunshine Coast (UniSC). Scott works internationally in sport across complexity and systems thinking, integrity, athlete health and wellbeing, and organisational performance.


